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11. Punching,
fighting and elbccow fouls
Violent acts of any nature on the court will not be tolerated. Players involved
in altercations will be ejected, fined and/or suspended.
Officials have
been instructed to eject a player who throws a punch, whether or not it
connects, or an elbow which makes contact above shoulder level. If elbow contact
is shoulder level or below, it shall be left to the discretion of the official
as to whether the player is ejected. Even if a punch or an elbow goes undetected
by the officials during the game, but is detected during a review of a
videotape, that player will be penalized.
There is absolutely no
justification for fighting in an NBA game. The fact that you may feel provoked
by another player is not an acceptable excuse. If a player takes it upon himself
to retaliate, he can expect to be subject to appropriate penalties.
12.
Expiration of time
NO LESS THAN :00.3 must expire on the game clock when a ball is thrown inbounds
and then hit instantly out-of-bounds. If less than :00.3 expires in such a
situation, the timer will be instructed to deduct AT LEAST :00.3 from the game
clock. If, in the judgment of the official, the play took longer than :00.3, he
will instruct the timer to deduct more time. If less than :00.3 remain on the
game clock when this situation occurs, the period is over.
NO LESS THAN
:00.3 must expire on the game clock when a player secures possession of an
inbounds pass and then attempts a field goal. If less than :00.3 expires in such
a situation, the timer will be instructed to deduct AT LEAST :00.3 from the game
clock. If less than :00.3 remain on the game clock when this situation occurs,
the period is over, and the field goal attempt will be disallowed immediately
whether successful or unsuccessful.
This guideline shall apply to any
field goal attempted by a player after he receives an inbounds pass, OTHER THAN
what will be called, for this purpose, a "tip-in" or "alley oop."
A
"tip-in" is defined as any action in which the ball is deflected, not
controlled, by a player and then enters the basket ring. This type of action
shall be deemed legal if :00.1 or more remains in a period.
A "high lob"
is defined as a pass which is tipped by an offensive player while in mid-air,
and is followed instantaneously by a field goal attempt. If the reception of the
pass and the subsequent "slam dunk" is immediately adjacent to the basket ring,
this type of action shall be deemed legal if :00.1 or more remains in a period.
However, if the "high lob" attempt is a distance from the basket ring whereby
the ball must be controlled in mid-air, either one-handed or two-handed, a
minimum of :00.3 is necessary for a field goal to score if successful.
NO LESS than :00.3 must expire on the game clock when a player secures
pos-session of an unsuccessful free throw attempt and immediately requests a
timeout.
If LESS than :00.3 expires in such a circumstance, the time on
the game clock shall be reduced by at least :00.3. Therefore, if :00.3 OR LESS
remain on the game clock when the above situation exists, and a player requests
a timeout upon securing pos-session of the ball, the period is over.
During ANY regular or 20-second timeout taken during the FINAL minute of
ANY period, the crew chief must meet with his fellow officials to discuss
possible timing scenarios, fouls being taken if either team is under the penalty
limit, number of timeouts, assistance by all officials on 3-point field goal
attempts, rotation or away-from- the play foul.
Regardless of when the
horn or red light operates to signify the end of period, the officials will
ultimately make the final decision whether to allow or disallow a successful
field goal. THE CREW CHIEF MUST TAKE CHARGE OF THE SITUATION.
13.
Verbal Fan Interference
Any spectator who verbally abuses players and/or coaches in a manner which, in
the opinion of the game officials, interferes with the ability of a coach to
communicate with his players during the game and/or huddles, will, at the
direction of the crew chief, be given one warning by a building security
officer. If the same spectator continues to behave in a like manner, the crew
chief shall direct a building security officer to eject the spectator from the
arena.
14.
Guidelines for infection control
If a player suffers a laceration or a wound where bleeding occurs, the officials
shall suspend the game at the earliest appropriate time. Upon suspension of
play, the head coach shall be informed that he has the option to, immediately,
substitute for the player, call a regular timeout or a 20-second timeout. If a
substitute replaces the player, the opposing team shall be allowed to substitute
one player. The injured player may return to the game when he has received
appropriate treatment by medical staff personnel.
If the player returns
to the game, the officials shall make certain that any lesion, wound or
dermatitis is covered with a dressing that will prevent contamination to and/or
from other sources. A wrist or sweat band is not considered a suitable bandage.
If the injured player is awarded a free throw attempt(s) as a result of
a person-al foul, play shall be suspended as soon as the final attempt is
successful or unsuccessful.
If the player is involved in a jump ball,
play shall be suspended as soon as possession is gained by either team. Caution
shall be used when suspending play, so as not to halt a fast break situation.
Mandatory timeouts shall not be granted during a suspension of play
unless the offensive team calls a 20-second timeout. If the suspension of play
is for a defensive player, a mandatory timeout shall not be granted if the
defensive team calls a 20- second timeout. In that case, only the bleeding
player may be replaced and, if so, the opposing team is permitted one
substitute.
If treatment is not completed within the allotted time, the
head coach may call another timeout or substitute for the injured player.
Substitutes are permitted consistent with existing rules on substitution.
If a team has no timeouts remaining when play is suspended, the
officials will allow 20 seconds for appropriate treatment. If the treatment is
not completed in accordance with paragraph two above, the injured player must be
removed immedi-ately.
ONLY the injured player may be removed from the
game under these circumstances. The offensive team will receive a full eight
seconds to advance the ball into the frontcourt. The 24 second clock will remain
as is or reset to 14, whichever is greater.
15.
Dead ball, live ball, ball is alive
After the ball has been dead, it is put into play by a jump ball, throw-in or a
free throw attempt. The game clock does not start until the ball is legally
touched on the court by a player. However, any floor violation or personal foul
which may occur will be penalized. The ball is live when it is placed at the
disposal of the thrower-in, free throw shooter or is tossed by the official on a
jump ball. Illegal contact, which occurs prior to the ball becoming live, will
be ignored if it is not unsportsmanlike. The ball is alive when it is legally
tapped by one of the participants of a jump ball, released by a thrower-in or
released on a free throw attempt that will remain in play.
16.
Taunting
If a player blatantly taunts an opponent, a technical foul shall be assessed.
The opponent WILL NOT, automatically, be assessed a technical foul. His behavior
will be the determining factor. Simultaneous taunting is a verbal altercation.
Verbal altercations and unsportsmanlike conduct will be administered as a double
technical foul and no free throws will be attempted. Technical fouls assessed to
opposing teams during the same dead ball and prior to the administering of any
free throw attempt for the first technical foul, shall be interpreted as a
double technical foul. A PLAYER(S) GUILTY OF TAUNTING MUST BE SINGLED OUT AND
PENALIZED. If a previous unsportsmanlike act has been committed and if this
situation is BLATANT, a technical foul must be assessed and the guilty player(s)
must be ejected. |